#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skins
50

[CTCTexture]
farbschema_tex1
comil_by_jozz.bmp

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
BUSE External
128
128
0
211
245
51

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
BUSE External
128
64
0
211
245
51

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
BUSE External
1000
128
0
211
245
51

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

########################################
[LOD]
0.1
########################################

###########################################
///// CARROCERIA /////

[mesh]
frente.o3d

[matl]
comil_by_jozz.bmp
0

[matl_envmap]
envmap.bmp
0.1
---------------
[mesh]
meio.o3d

[matl]
comil_by_jozz.bmp
0

[matl_envmap]
envmap.bmp
0.1
-----------------------
[mesh]
traseira.o3d

[matl]
comil_by_jozz.bmp
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------

[mesh]
interior.o3d

[illumination_interior]
0
1
2
3

[matl]
converted_by_gtabuschile.bmp
0

-----------------------------------------------
[mesh]
seats.o3d

[illumination_interior]
0
1
2
3

-----------------------------------------------

[mesh]
maletera1.o3d

[illumination_interior]
0
1
2
3

-----------------------------------------------

[mesh]
maletera2.o3d

[illumination_interior]
0
1
2
3

-----------------------------------------------

[mesh]
baseI.o3d

[illumination_interior]
0
1
2
3

----------------------------------------------

[mesh]
matrix_z.o3d

[illumination_interior]
0
1
2
3

[matl]
matrix_z.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand

------------------------------------

[mesh]
luzes.o3d

[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1
-----------------------------------------------

[mesh]
porta.o3d

[illumination_interior]
0
1
2
3

[matl]
comil_by_jozz.bmp
0

[matl_envmap]
envmap.bmp
0.1

-----------------------------
[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]
------------------------------

[newanim]
origin_trans
1.196
4.272
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
135

[newanim]
origin_trans
1.136
3.817
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-130

----------------------------------

[mesh]
vidro.o3d

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------

########################################
Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
6.45
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
6.45
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

FAROL ALTO:

[light_enh_2]
0.85911
5.01410
1.33361
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.8
0.1
1
1
0.1



[light_enh_2]
-0.85874
5.02480
1.33361
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.8
0.1
1
1
0.1

=========================
FAROL BAIXO:

[light_enh_2]
1.04977
4.97308
0.75049
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1

[light_enh_2]
-1.04950
4.97422
0.75049
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1


[light_enh_2]
0.83903
4.97422
0.75049
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1


[light_enh_2]
-0.83876
4.97308
0.75049
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1

------------------------------
luzes topo frente
------------------------------

[light_enh_2]
0.97358
4.75657
3.00157
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1


[light_enh_2]
-0.001647
4.82081
3.00157
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1




[light_enh_2]
0.18182
4.82081
3.00157
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1

[light_enh_2]
-0.18567
4.82081
3.00157
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1



[light_enh_2]
-0.96612
4.76588
3.00157
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1


----------------------------------
Piscas Frente
----------------------------------


[light_enh_2]
1.04417
4.99829
1.33361
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3.4
0.1
1
1
0.03


----------------------

[light_enh_2]
-1.04379
4.99453
1.33361
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

----------------------
setas laterais
----------------------


[light_enh_2]
1.34198
3.78285
0.80402
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3.4
0.1
1
1
0.03


----------------------

[light_enh_2]
-1.34415
3.78285
0.80402
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03


setas traz direita


[light_enh_2]
1.08154
-5.70716
1.48014
0
-1
0
0
0
1
0
2
200
130
0
0.21
180
210
lights_blinker_r
1.8
0.1
1
1
0.03

[light_enh_2]
-1.08368
-5.70716
1.48014
0
-1
0
0
0
1
0
2
200
130
0
0.21
180
210
lights_blinker_l
1.8
0.1
1
1
0.03


Farol de Ré


[light_enh_2]
1.08154
-5.70716
1.33361
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03


[light_enh_2]
-1.08368
-5.70716
1.33361
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03


Farol DE FREIO


[light_enh_2]
1.08154
-5.70716
1.65379
0
-1
0
0
0
1
0
0
255
0
0
0.21
180
210
lights_brems
1.8
0.1
1
1
0.03


Farol DE FREIO2


[light_enh_2]
-1.08368
-5.70716
1.65379
0
-1
0
0
0
1
0
0
255
0
0
0.21
180
210
lights_brems
1.8
0.1
1
1
0.03


Farol DE FREIO3


[light_enh_2]
-0.002934
-5.66751
2.15392
0
-1
0
0
0
1
0
0
255
0
0
0.21
180
210
lights_brems
1.8
0.1
1
1
0.03

LUZ FAROL TRAZEIRA

[light_enh_2]
-1.08368
-5.70716
1.79501
0
-1
0
0
0
1
0
0
150
0
0
0.21
180
210
lights_rueck
1.5
0.1
1
1
0.03


[light_enh_2]
1.08154
-5.70716
1.79501
0
-1
0
0
0
1
0
0
150
0
0
0.21
180
210
lights_rueck
1.5
0.1
1
1
0.03

[light_enh_2]
-0.88873
-5.73520
3.24457
0
-1
0
0
0
1
0
0
150
0
0
0.21
180
210
lights_rueck
1.5
0.1
1
1
0.03

[light_enh_2]
-0.15148
-5.75570
3.26061
0
-1
0
0
0
1
0
0
150
0
0
0.21
180
210
lights_rueck
1.5
0.1
1
1
0.03

[light_enh_2]
-0.000343
-5.75469
3.26156
0
-1
0
0
0
1
0
0
150
0
0
0.21
180
210
lights_rueck
1.5
0.1
1
1
0.03

[light_enh_2]
0.14883
-5.75711
3.26354
0
-1
0
0
0
1
0
0
150
0
0
0.21
180
210
lights_rueck
1.5
0.1
1
1
0.03

[light_enh_2]
0.88987
-5.73624
3.23767
0
-1
0
0
0
1
0
0
150
0
0
0.21
180
210
lights_rueck
1.5
0.1
1
1
0.03

-----------
TV
-----------
[mesh]
TV.o3d

[illumination_interior]
0
1
2
3

[matl]
tv2.gif
0

[matl_envmap]
envmap.bmp
0.03

-----------------------------

///////////////////FUMAÇAS////////////////


Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B
[smoke]
-0.84323
-5.77026
0.59097
-1.072
-5.881
3.184
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0
0
0

Kochendes Kühlwasser

[smoke]
1.255
4.436
1.165
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1

------------------------------------

///////////////////////////////////////////////
Rodas
///////////////////////////////////////////////

[mesh]
Rodas\fr1.o3d

[newanim]
origin_trans
1.30657
2.89783
0.46710

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.30657
2.89783
0.46710
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

------------------------------------------------------------------------------

[mesh]
Rodas\fr2.o3d

[newanim]
origin_trans
-1.30363
2.89784
0.47016

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
-1.30363
2.89784
0.47016
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

------------------------------------------------------------------------------

[mesh]
Rodas\tr1.o3d

[newanim]
origin_trans
1.09498
-2.98267
0.46854
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

--------------------------------------------------------------------------

[mesh]
Rodas\tr2.o3d

[newanim]
origin_trans
-1.09498
-2.98267
0.46854
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

---------------------------------------------------------------------------

--------------------
Painel
--------------------

Volante
**************************************************************

Base
-----------------------------------

[mesh]
painel\baseV.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_lenkrad_toggle

Volante
-------------------------------------

[mesh]
painel\volante.o3d

[illumination_interior]
0
1
2
3

[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.59724
4.42485
1.64083

origin_rot_x
-47

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
900

-------------------------------------------------

[mesh]
painel/assentodriver.o3d

[illumination_interior]
0
1
2
3

--------------------------

[mesh]
painel\th_bateria.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
LPA.tga
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
lp.bmp

------------------------------------------------

[mesh]
painel\th_farolalto.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
LPA.tga
0
lights_fern

[matl_item]

[matl_nightmap]
lp.bmp

----------------------------------

[mesh]
painel\th_farolbaixo.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
LPA.tga
0
lights_stand

[matl_item]

[matl_nightmap]
lp.bmp

-----------------------------------------------

[mesh]
painel\th_Bright.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
LPA.tga
0
lights_blinker_r

[matl_item]

[matl_nightmap]
lp.bmp

------------------------------------------------

[mesh]
painel\th_Bleft.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
LPA.tga
0
lights_blinker_l

[matl_item]

[matl_nightmap]
lp.bmp

------------------------------------------------

[mesh]
painel\th_baseP.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
tablo.tga
0
lights_stand

[matl_item]

[matl_lightmap]
tablo_lm.tga

-------------------------------------------------

[mesh]
painel/th_CdB.o3d

[illumination_interior]
0
1
2
3

[matl_change]
tablo.tga
0
elec_busbar_main

[matl_item]

[matl_nightmap]
tablo_lm.tga

----------------------------------------------------------------------

[mesh]
painel/th_break.o3d

[illumination_interior]
0
1
2
3

[matl_change]
LPA.tga
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
lp.bmp

----------------------------------------------------------------------

[mesh]
painel/th_atençao.o3d

[illumination_interior]
0
1
2
3

[matl_change]
LPA.tga
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
lp.bmp

------------------------------------------------------

[mesh]
painel/th_stop.o3d

[illumination_interior]
0
1
2
3

[matl_change]
LPA.tga
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
lp.bmp

------------------------------------------------------



PONTEiROS
###################################

[mesh]
painel\ponteirokmh.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_trans
-0.45527
4.66112
1.66721

origin_rot_x
-63

origin_rot_y
90

origin_rot_z
10

anim_rot
cockpit_tachowinkel
1
delay
10
maxspeed
310

-------------------------------------------

[mesh]
painel\ponteirorpm.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_trans
-0.72981
4.66112
1.66721

origin_rot_x
-63

origin_rot_y
90

origin_rot_z
10

anim_rot
cockpit_drehzahlwinkel
1
delay
10
maxspeed
360

---------------------------------------

freio
*********************************************

[mesh]
painel/basef.o3d

[illumination_interior]
0
1
2
3

[mesh]
painel/manetef.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-0.96280
4.59302
1.69592

origin_rot_z
0

anim_rot
bremse_feststell_sw
-45
delay
10
maxspeed
360

-------------------------------------

Chave
###############

[mesh]
painel\chave.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.50570
4.45608
1.60416

origin_rot_x
-35

origin_rot_y
0

origin_rot_z
-1

anim_rot
cp_schluessel_trans
35

-----------------

[mouseevent]
cp_batterietrennschalter_toggle

[newanim]
origin_trans
-0.50570
4.45608
1.60416

origin_rot_x
-60

origin_rot_y
0

origin_rot_z
-1

anim_rot
cp_taster_anlasser
46

----------------------------------------

[mesh]
painel\baseC.o3d

[illumination_interior]
0
1
2
3

----------------------------------------

[mesh]
painel/detalhes.o3d

[illumination_interior]
0
1
2
3

------------------------------------------

Botoes

[mesh]
painel/Luz_cabine.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerlicht_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/Luz_interior1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_untenrechts_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/Luz_interior2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_oberdeck_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/Luz_interior3.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_unterdeck_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/LuzB.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
kw_scheinwerfer_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/LuzA.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
kw_fernlicht_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/microfone.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_microphone

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/buzina.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
horn

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/ligaM.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
kw_m_enginestart

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/desligaM.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
kw_m_enginestart

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/parabrisalento.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_wischer_intervall_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/parabrisa.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
kw_wipermode_up

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/parabrisaagua.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_wischer_wascher_button

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/th_D.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_D

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/th_N.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_N

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/th_R.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_R

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/Balerta.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel\Bvent100.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
HCP_vent_100

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/Bvent50.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
HCP_vent_50

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel\Bvent0.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
HCP_vent_0

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/BparaS.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
door_haltewunsch

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/BresfM.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_motorkuehlung_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/AR.o3d

[illumination_interior]
0
1
2
3

----------------------------------------

[mesh]
painel/Bporta.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront0

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

[mesh]
painel/Bporta.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront1

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
0.01

----------------------------------------

Radio
**********************

[mesh]
radio\BaseR.o3d

[illumination_interior]
0
1
2
3

[matl_change]
paint.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
paintA.bmp

------------------------------------------

[mesh]
radio\BLradio.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
KR_play

-------------------------------------------

[matl_change]
paint.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
paintA.bmp

--------------------------------------------

[mesh]
radio\BDradio.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
KR_stop

-------------------------------------------

[matl_change]
paint.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
paintA.bmp

--------------------------------------------

Luzez Internas
**********************************

0. Licht:
[interiorlight]
lights_fahrerlicht
0.5
200
200
200
0.02225
3.65561
2.60825

1: Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1.0
200
200
200
0
1.206
2.517

2: Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1.0
200
200
200
0
-2.984
2.553

-------------------------------------------------------------
[mesh]
limpadores.o3d

----------------------------------

[mesh]
PTM.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_x
0
origin_rot_y
90
origin_rot_z
15
anim_trans
cp_fahrerfenster_pos
1.0


[matl_envmap]
envmap.bmp
0.2

----------------------------------------------------

###########
Refletores
###########

[mesh]
reflexion0.o3d

[mesh]
reflexion1.o3d

-----------------------------------

[mesh]
assento1.o3d

[illumination_interior]
0
1
2
3

--------------------------------------

[mesh]
assento2.o3d

[illumination_interior]
0
1
2
3

--------------------------------------

[mesh]
assento3.o3d

[illumination_interior]
0
1
2
3

--------------------------------------

[mesh]
assento4.o3d

[illumination_interior]
0
1
2
3

--------------------------------------

[mesh]
assento5.o3d

[illumination_interior]
0
1
2
3

--------------------------------------

[mesh]
assento6.o3d

[illumination_interior]
0
1
2
3

--------------------------------------

[mesh]
chuva/chuva_lados.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]

----------------------------------------------
[mesh]
chuva/chuva_frente.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness_L

[matl_noZwrite]

-----------------------------
